Glad that's useful! I also was getting into situations where I was
getting double effects and this ended up doing the tricky nicely. :)
I just recorded another live code session where I use the start UDO
for most of the video which I'll post in a separate email.
On Tue, Jul 31, 2018 at 6:08 AM thorin kerr <[log in to unmask]> wrote:
> That was quite pleasant. Thank you.
> Thank you also for the Start udo. The amount of times I've accidentally piled up stacks of reverbs with no way to stop them!
> On Mon, 30 Jul. 2018, 12:48 pm Steven Yi, <[log in to unmask]> wrote:
>> Hi All,
>> I thought I'd share a live code session from today working with Csound
>> and using Feedback Delay:
>> The coding of the effect and instrument take up the first two minutes
>> and music making starts up after that is all set up. I go through a
>> few methods of pitch generation (direct number, sequential, sampling
>> of an oscillator). I will be covering these at the ICMC workshop and
>> will add to the project's documentation as time permits.
>> The video also shows some recent things from the csound-live-code project:
>> 1. Updated User Interface
>> 2. sbus UDOs (stereo bus):
>> 3. start UDO for simpler singleton always-on effects:
>> Of these, the start UDO isn't shown much here, but I've been using it
>> a lot recently with continuous sound processes. (I have another video
>> planned that will show more of this in use. I will post when I have a
>> chance to record it.)
>> Thanks and enjoy!
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