CALL FOR PAPERS, ICCC-11
2nd International Conference on Computational Creativity April 27-29, 2011
Mexico City, Mexico http://iccc11.cua.uam.mx
Original contributions are solicited in all areas related to Computational
Creativity, including but not limited to:
1. computational paradigms for understanding creativity, including
heuristic search, analogical and meta-level reasoning, and re-representation;
2. metrics, frameworks and formalizations for the evaluation of
creativity in computational systems, note: quasi-formal approaches that, for
example, argue for recognition without definition or that define the absence
of creativity may have interesting implications for computational creativity);
3. perspectives on computational creativity, including philosophy,
models of cognition and human behavior, and intelligent systems;
4. development and assessment of computational creativity-support tools;
5. creativity-oriented computing in learning, teaching, and other
aspects of education;
6. innovation, improvisation and related pursuits investigating the
production of novel experiences and artifacts within a computational framework;
7. computational accounts of factors that enhance creativity, including
emotion, surprise, unexpectedness), conflict, diversity, motivation,
knowledge, intuition, reward structures, and technologies, e.g. modeling,
simulation, human-in-the-loop, human/machine collaboration, etc.);
8. computational treatment of social aspects of creativity, including
the relationship between individual and social creativity, diffusion of
ideas, collaboration and creativity, formation of creative teams, and
creativity in social settings, e.g. modeling, simulation, human-in-the-loop,
human/machine collaboration, etc.);
9. specific applications, with a computational component) to music,
language, narrative, poetry, the arts, architecture, entertainment,
mathematical and scientific discovery, programming and/or design;
10. detailed system descriptions of creative systems, including
engineering difficulties faced, example sessions and artifacts produced, and
applications of the system;
11. domain-specific vs. generalized creativity -- does the domain of
study affect, the perception of) creativity? Are there general,
computational) creative principles that can be applied across domains?
We invite papers that make a scientific contribution to the field of
computational creativity and report work that involves computation, e.g.,
fully autonomous systems, modeling, support for human creativity,
simulation, human/machine collaboration, etc.).
We welcome studies of human creativity that in some way propose a
computational model for that creativity.
When papers report on creative computer systems, we particularly encourage
them to discuss systems having general or at least multiple sorts of
results, to detail the methods used to design and develop the system, or to
include useful related theoretical discussion.
We invite papers that go beyond simply documenting interesting systems to
describe advances in cognitive science, assessment methods, design methods,
or other research areas.
Two categories of submissions are welcome: full papers and short papers.
Full papers must be no longer than 6 pages in length, and are expected to
address foundational issues and research proposals and reports, or to
describe in detail current research on creative systems development and
Short papers must be no longer than 3 pages and are expected to describe
All submissions will be reviewed in terms of quality, impact and relevance
to the area of computational creativity.
To be considered, papers must be submitted as a PDF document formatted
according to ICCC style (which is similar to AAAI and IJCAI formats).
Contributions will be subject to anonymous, blind peer review: reviewers
will not be aware of the identities of the authors. This requires that
authors exercise some care not to identify themselves in their
contributions. Authors will receive feedback in the form of reviewers'
All submissions will be made by electronic means using the EasyChair system.
The ICCC Author Kit (with templates and detailed instructions) and a link to
the ICCC11 area of EasyChair are both available on the conferece site's
DEMOS/ARTS SHOW AND TELL
We invite proposals for demonstrations of computational systems exhibiting
behavior that would be deemed creative in humans and for the exhibition of
artifacts created using computational means, either primarily or as support
for a human creator).
December 13, 2010 - Submission deadline
February 14, 2011 - Authors' Notification March 14, 2011 - Deadline for
final camera-ready copies April 27-29, 2011 - ICCC in Mexico City
CONFERENCE SITE AND EMAIL
More information is available on the conferece site:
Contact email: [log in to unmask]
Graeme Ritchie, University of Aberdeen (general chair) Dan Ventura, Brigham
Young University (program chair) Rafael Pérez y Pérez, Universidad Autónoma
Metropolitana - Cuajimalpa (local
Nick Montfort, Massachusetts Institute of Technology (publicity chair)
Senior Program Committee:
Pablo Gervás, Universidad Complutense de Madrid
Fox Harrell, Massachusetts Institute of Technology
Mary Lou Maher, University of Sydney
Alison Pease, University of Edinburgh
Geraint Wiggins, Goldsmiths, University of London
The members of the program committee, steering committee, and local
organizing committee are listed at: