In our development of a DTD we are designing
for a game system (d20) which is generic for
applying to different game genre (i.e.: Gothic,
Medieval, Sci-Fi, etc).
How is it best to develop a DTD for such.
Do we use names spaces for each of the different
genre? Or some way use includes? There will
be a core group of elements that are common to
all genre, but then specific elements to each,
though these may have different elements within
them or a different meaning.
For example, in the Medieval genre you could
have a element as a Spell (priest or magic)
<spell name="Fireball">... where as in Sci-Fi you may
have an element as a Power <power name="Flying">...
Yet both genre will have race and ability elements.
Should be it for the day...thanks